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The Story Map

This article refers to Game and VR projects on celtx.com. For help with Celtx Gem, please, see here.

 

Located in the right-hand pane of a Game script, the Story Map generates a visual representation of the various elements of your narrative in the form of sequence nodes, branch point nodes, interactive dialogue nodes, and transition/branch connections.

You can activate a Story Map-only view of your project by using the toggle located in the middle of your upper toolbar.

Click, Drag, & Multi-Select

To interact with your Story Map nodes, left-click on them. Any selected nodes will be highlighted. If you hold down on this click, you can drag to reposition nodes.

Right-click and drag will create a selection box, which allows you to select multiple nodes simultaneously. You can then left-click and hold to reposition all selected nodes.

Alternatively, you can multi-select by holding down the 'Control' key (or, if you're using a Mac, the 'command key').

Colour Picker

You can change the colour of multiple nodes at once (and set custom colours) using the colour picker. Highlight any number of nodes, and select ‘Change Colour’. This opens a colour palette with the default GVR colours.

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Select Custom Colour to create a new colour and save it to your project palette.

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Visualization Settings

Click on the cog icon located on the right-hand side of your toolbar to open the Story Map visualization settings. This will provide you with several options that allow you to control your Story Map’s appearance:

  • Always Show Node Labels increases the size and and adjusts the shape of all non-sequence nodes, ensuring that their titles are visible in the Story Map.
  • Smooth Edges will allow for curvature in your transition and branch connection lines.
  • Physics Enabled adds dynamic behaviour to your nodes that automatically keeps them close to one another.
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