Located in the right-hand pane of a Game script, the Story Map generates a visual representation of the various elements of your narrative in the form of sequence nodes, branch point nodes, interactive dialogue nodes, and transition/branch connections.
You can activate a Story Map-only view of your project by using the toggle located in the middle of your upper toolbar.
Click, Drag, & Multi-Select
To interact with your Story Map nodes, left-click on them. Any selected nodes will be highlighted. If you hold down on this click, you can drag to reposition nodes.
Right-click and drag will create a selection box, which allows you to select multiple nodes simultaneously. You can then left-click and hold to reposition all selected nodes.
Alternatively, you can multi-select by holding down the 'Control' key (or, if you're using a Mac, the 'command key').
Click on the cog icon located on the right-hand side of your toolbar to open the Story Map visualization settings. This will provide you with several options that allow you to control your Story Map’s appearance:
- Always Show Node Labels increases the size and and adjusts the shape of all non-sequence nodes, ensuring that their titles are visible in the Story Map.
- Smooth Edges will allow for curvature in your transition and branch connection lines.
- Physics Enabled adds dynamic behaviour to your nodes that automatically keeps them close to one another.