Located in the right-hand pane of a Game script, the Story Map generates a visual representation of the various elements of your narrative in the form of sequence nodes, branch point nodes, interactive dialogue nodes, and transition/branch connections.
You can activate a Story Map-only view of your project by using the toggle located in the middle of your upper toolbar.
Click, Drag, & Multi-Select
To interact with your Story Map nodes, left click on them. Any selected nodes will be highlighted. If you hold down on this click, you can drag to reposition nodes.
Right-click and drag will create a selection box, which allows you to select multiple nodes simultaneously. You can then left-click and hold to reposition all selected nodes.
Click on the cog icon located on the right-hand side of your toolbar to open the Story Map visualization settings. This will provide you with several options that allow you to control your Story Map’s appearance:
- Hierarchical Layout will justify your node structure in a rigid vertical start-to-finish format.
- Show Node Labels increases the size and and adjusts the shape of all non-sequence nodes, ensuring that their titles are visible in the Story Map.
- Smooth Edges will allow for curvature in your transition and branch connection lines.
- Physics adds dynamic behaviour to your nodes that automatically keeps them close to one another.