The Story Map

Located in the right-hand pane of a Game script, the Story Map generates a visual representation of the various elements of your narrative in the form of sequence nodes, branch point nodes, interactive dialogue nodes, and transition/branch connections.

You can activate a Story Map-only view of your project by using the toggle located in the middle of your upper toolbar.

Click, Drag, & Multi-Select

To interact with your Story Map nodes, left-click on them. Any selected nodes will be highlighted. If you hold down on this click, you can drag to reposition nodes.

Right-click and drag will create a selection box, which allows you to select multiple nodes simultaneously. You can then left-click and hold to reposition all selected nodes.

Alternatively, you can multi-select by holding down the 'Control' key (or, if you're using a Mac, the 'command key').

Visualization Settings

Click on the cog icon located on the right-hand side of your toolbar to open the Story Map visualization settings. This will provide you with several options that allow you to control your Story Map’s appearance:

  • Always Show Node Labels increases the size and and adjusts the shape of all non-sequence nodes, ensuring that their titles are visible in the Story Map.
  • Smooth Edges will allow for curvature in your transition and branch connection lines.
  • Physics Enabled adds dynamic behaviour to your nodes that automatically keeps them close to one another.
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