Jump Nodes

Need to send a player back to the start of the level, or maybe whisk them away to a hidden area well off the natural path? With Jump Nodes, you can do it with ease!

Jump Nodes can be built off of sequences to send a player to any other sequence on the story map, completely bypassing the rest of the narrative structure, and regardless of the conditions required for the player to progress.

To add a Jump Node, right-click a sequence node to surface the context menu, and select "Add Jump"

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When you add the Jump Node, it will appear as a rounded rectangle with unique ‘hollow’ styling and they will also branch off the selected origin sequence.  

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Double-click the node to bring up the 'Edit' modal for the Jump Node. There, you'll be able to assign a name to the Jump Node, as well as define the destination sequence.

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Click 'update' and a link will be created from the Jump Node to the destination sequence. This link will appear as a serrated line that will appear if the origin sequence, destination sequence, and/or the Jump Node itself are selected on the story map. It will also appear if you hover over where the connection would be, if selected; otherwise, it will remain invisible, to keep your story map organized.

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If you have any questions about how to integrate Jump Nodes into your story structure, or any other questions regarding your Celtx experience, reach out to us at support@celtx.com.

 

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